A full-length woodcut portrait of the composer Coclico at age 52, printed in 1552, was recently purchased. It includes music notation at upper left, with the text “Desperando spero,” and identification of the composer, “Adrian Petit Coclico Mvsico. Etat: LII,” at upper right. This inscription is the only known source that states his birth year.
GREENR is interactive and current, allowing users to navigate issue, organization and country portals. It's a one-stop site dedicated to studying sustainability and the environment. We have trial access through the end of February, 2014.
It seems there is a boot camp for just about everything these days. But have you heard of a boot camp for scientists that teaches best practices for writing and managing code? That's just what the organization Software Carpentry (SWC) is about.
Celebrate the life and works of the great American musician and activist Pete Seeger by listening to some of his recordings available in Smithsonian Global Sound (SUNeT ID required for access).
Monday, January 20, is Martin Luther King, Jr. Day. Green Library will be open for its usual hours: 8:00 am to 1:00 am. Come in and see us!
A trial of bX Recommender has been added to SFX (the Find it at Stanford links) maintained by the Stanford Libraries. Thanks to Alexis Manheim and Holly Thomasen for their work to customize this tool for SUL.
bX Recommender is a service developed by ExLibris to work with SFX to help researchers discover additional relevant articles. Recommendations are based on the usage of millions of researchers around the globe. Starting with the article the user is looking at, bX Recommender checks what other articles were used together with that article and then displays a list of other relevant articles on the SFX results page.
Global Game Jam
Members of the Stanford community are invited to help create a video game from scratch during the Global Game Jam (GGJ) January 24-26, 2014. The GGJ is a yearly 48-hour game design challenge in which teams from around the world share their passion for games, programming, and graphic design. The goal is for each team around the world to design, test, and develop a new game inspired by the Game Jam’s theme. This year’s theme will be announced during the opening video keynote at 5PM on January 24th. All members of the Stanford community are encouraged to participate regardless of their technical skills and prior game design experience.
For more information, and to register, please visit the Stanford University Global Game Jam website.
When: 5 PM January 24th to 5 PM January 26th.
Where: Meyer Library Room 184
1) Visit the Stanford University GGJ Registration Website.
2) Click the "Join This Jam Site" button.
3) Create a GGJ Profile.
Stanford’s Global Game Jam team is sponsored by Stanford University Libraries (SUL) and Academic Computing Services (ACS). Please contact the event’s co-organizers, Academic Technology Specialist Carlos Seligo (firstname.lastname@example.org), and Academic Technology Lab manager Paul Zenke (email@example.com), if you have any questions.