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The Rhetoric of Gaming

PWR 1CA - Fall 2013 - Instructor: Alfano, C.
Last Updated: 2-May-2014

 A guide to resources for PWR 1CA: The Rhetoric of Gaming. Topics include how gameplay in a variety of genres operates as argument about cultural values and how games function as sites of community building, social networking, and learning. 

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Video game titles from SearchWorks

This dynamic list includes all items in the Call Number Range GV1469.3 -- which is the call number for video game related items. Newly acquired items will automatically get added to the top of the list.

  1. by Jacob Cordeiro. 2014

  2. Matthew M. White. 2014

    SAL3 (off-campus storage) » In process » GV1469.3 .W55 2014

  3. edited by Mark J.P. Wolf and Bernard Perron. 2014

    Green Library » Stacks » GV1469.3 .R67 2014

  4. William Cheng. 2014

    Green Library » Stacks » GV1469.3 .C495 2014

  5. Jesper Juul. 2013

    Green Library » Stacks » GV1469.3 .J87 2013

  6. Rudolf Thomas Inderst, Peter Just (Hrsg.). 2013

    SAL3 (off-campus storage) » Stacks » GV1469.3 .B85 2013

  7. edited by Matthew Wysocki. 2013

    Green Library » Stacks » GV1469.3 .C67 2013

Social aspects of video games

Dynamic list of books and other items in the Stanford Libraries' collections about the Social Aspects of Video Games. Items will appear in the list as they are added to SearchWorks, with newest items at the top of the list.

  1. Susanne Eichner. 2014

  2. Brian Schrank ; foreword by Jay David Bolter. 2014

    SAL1&2 (on-campus shelving) » Stacks » QA76.76 .C672 S35 2014

  3. Kishonna L. Gray. 2014

  4. Kishonna L. Gray. 2014

    Green Library » Stacks » GV1469.34 .V56 G73 2014

  5. edited by Mark J.P. Wolf and Bernard Perron. 2014

    Green Library » Stacks » GV1469.3 .R67 2014