The Rhetoric of Gaming

PWR 1CA - Winter 2015 - Instructor: Alfano, C.

 A guide to resources for PWR 1CA: The Rhetoric of Gaming. Topics include how gameplay in a variety of genres operates as argument about cultural values and how games function as sites of community building, social networking, and learning. 

Video game titles from SearchWorks

This dynamic list includes all items in the Call Number Range GV1469.3 -- which is the call number for video game related items. Newly acquired items will automatically get added to the top of the list.

  1. edited by Jon Robson and Grant Tavinor. 2018

  2. Celia Hodent. 2018

  3. edited by Anders Drachen (Digital Creativity Labs, University of York), Pejman Mirza-Babaei (University of Ontario Institute of Technology), Lennart E. Nacke (University of Waterloo). 2018

  4. David J. Gunkel. 2018

  5. World Video Game Hall of Fame. 2018

  6. Iain Simons & James Newman; foreward by Ian Livingstone. 2018

  7. Patrick Hickey, Jr. ; foreword by Brett Weiss. 2018

  8. edited by Nicholas Bowman. 2018

Social aspects of video games

Dynamic list of books and other items in the Stanford Libraries' collections about the Social Aspects of Video Games. Items will appear in the list as they are added to SearchWorks, with newest items at the top of the list.

  1. Thomas Lamarre. 2018

  2. Sinem Siyahhan and Elisabeth Gee.. 2018

  3. Kishonna L. Gray, Gerald Voorhees, Emma Vossen, editors. 2018

  4. Carolyn M. Cunningham. 2018

  5. Megan Condis. 2018