Presentations

Presentations, papers, and blogs related to the Cabrinety-NIST project or the Cabrinety collection

2016  
Brim, Richenda. Preservation week: 5 questions with Charlotte Thai. Stanford Libraries Blog. Blog
White, Doug. Game Cartridge ROM Capture. CurateGear, January 14, 2016. Slides
2015  
Thai, Charlotte C. Cabrinety-NIST Project: Large-scale digital preservation of a legacy software collection. Association of Moving Image Archivists/Digital Asset Symposium, November 19, 2015. Slides
Thai, Charlotte C. Cabrinety cassette capture. Special Collections Unbound, Stanford Libraries Blog. September 14, 2015. Blog
Edwards, Glynn. Augmented Exploration of Library Videogame Holdings by Techniques from Computational Linguistics. STHC Roundtable 2015 Meeting, Friday, August 21, 2015.  
White, Doug. NSRL Workflow. Stanford Capture Lab Unconference, July 23, 2015. Slides
Mastroni, Mitch. First-Person Shooter: Establishing Methods for Photographing Video Game Hardware. Stanford Capture Lab Unconference, July 22, 2015. Slides
Edwards, Glynn. GAMECIP spin-off project this summer: hardware platforms. Special Collections Unbound. Stanford Libraries Blog, June 9, 2015. Blog
Fox, Christopher. How to Give Cartridge-Based Video Game Data an Extra Life (Part 2). How They Got Game, April 28, 2015. Blog
Lowood, Henry. Saving It, Showing It: Collecting and Exhibiting Video Game History. (with Jon-Paul Dyson (Director, International Center for the History of Electronic Games, The Strong), Kieran Long (Senior Curator of contemporary architecture, design and digital at the V&A), and Melanie Swalwell (Associate Professor, Flinders University). Game Developer's Conference, March 2015. Video
Olson, Michael. Disk Imaging Hardware and Software Configurations @ Stanford: A Brief Overview. CurateGear, January 7, 2015. Slides
White, Doug. Back in Time: Reading Media Older than Our Staff or 'Get Off My <strikeout>Lawn</strikeout> Tapes.' CurateGear, January 7, 2015. Slides
Video
2014  
White, Doug. NIST Tool Testing and Software Dataset. CSD R&D Showcase and Technical Workshop, December 2014. Video
Thai, Charlotte. Mass Media. How They Got Game, October 1, 2014. Blog
Lowood, Henry. It Is What It Is, Not What It Was: Making Born Digital Heritage (Keynote speech). Born Digital and Cultural Heritage Conference, Australian Centre for the Moving Image, Melbourne, June 19, 2014. Audio
Thai, Charlotte C. What The Hell Is It, and What Do I Do With It?: Cataloging Challenging Collections. (with Natalie Russell, The Huntington Library and Rand Boyd, Chapman University.) Society of California Archivists Annual General Meeting, May 10, 2014. Slides
Thai, Charlotte. Copy That. How They Got Game, April 21, 2014. Blog
2013  
Thai, Charlotte. Who in the World is Stephen M. Cabrinety? How They Got Game, December 4, 2013. Blog
Enis, Matt. Saving Games. Library Journal, November 11, 2013. Blog
Olson, Michael and Douglas White. Preserving Software at Scale: The Stephen Cabrinety Collection. Snapshots, Digital Library Federation, November 5, 2013. Photo

Photo Credit: Tom Cramer, Twitter

Slides
Fox, Christopher. How to Give Cartridge-Based Video Game Data an Extra Life. How They Got Game, October 24, 2013. Blog
Thai, Charlotte. Area of Influence. How They Got Game, September 17, 2013. Blog
Lowood, Henry. The Lures of Software Preservation. Preserving.exe, September 2013. Paper
Thai, Charlotte. Mind Games. How They Got Game, June 28, 2013. Blog
Thai, Charlotte C. Stanford University Partners with NIST on Software Preservation Project. Around and About Archives, Archival Elements, Summer 2013. Newsletter
Thai, Charlotte. Add-In Memories. How They Got Game, May 31, 2013. Blog
Lowood, Henry. Archiving Game Culture...on the Messy Web. Society of California Archivists, April 12, 2013. Slides
Dudani, Salil. Stanford, Federal Government Partner to Preserve Historic Software. Stanford Review, April 7, 2013. Blog
Thai, Charlotte. Preserving Video Game History, One Byte at a Time. How They Got Game, March 11, 2013. Blog
Lowood, Henry. Stanford Libraries preserves historical software collection with Federal Agency. How They Got Game, March 5, 2013. Blog
Owens, Trevor. Video Game Preservation at Scale: An Interview with Henry Lowood. The Signal: Digital Preservation, The Library of Congress Blogs, February 1, 2013. Blog
Lowood, Henry. Looking Back on (Nearly) 15 Years of Game Preservation. International Conference on Game Preservation. Kyoto, Japan, January 18, 2013.  
White, Doug. Using Forensic Techniques to Add the Cabrinety Collection to the NSRL and Make It Accessible for Researchers. CurateGear, January 9, 2013. Slides
2012  
Lowood, Henry. Archives and Documentation of Military Simulation...at Stanford University. Connections 2012, Washington D.C., July 25, 2012.