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Video games : a medium that demands our attention
New York, NY : Routledge, 2018.This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.
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Video games : a popular culture phenomenon
Berger, Arthur Asa, 1933-New Brunswick, N.J. : Transaction, c2002.This text offers a methodology for the interpretation of a major popular phenomenon. Arthur Asa Berger, a scholar of popular culture, explores the cultural significance of the expanding popularity and sophistication of video games. Broad-ranging in his approach, he considers the biological and psychoanalytic aspects of this phenomenon.
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Media & Microtext Center
Home page for the media and microtext center in green library
Exhibits
EarthWorks
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Video Game Players, Honduras, 2013
East View Cartographic, Inc and Instituto Nacional de EstadÃstica (Honduras)2013This polygon shapefile contains statistics on households with video game systems. The census information was collected by the Instituto Nacional de...
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Honduras Household Video Game Census Data, 2013
East View Cartographic, Incorporated and East View Cartographic, Incorporated2013Honduras Household Video Game Census Data, 2013 is a polygon theme representing Manzanas (6th level administrative units) in Honduras as of 2013. ...
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