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  1. Design : critical and primary sources

    London, UK ; New York, NY, USA : Bloomsbury Academic, an imprint of Bloomsbury Publishing Plc, 2016.

    "Design: Critical and Primary Sources brings together 100 essential texts on design from the mid 19th century to the present day, covering key thinkers, movements and issues for design. The four volumes will focus on:1) Design Reform, Modernism and Modernization 2) Professional Practice and Design Theories 3) Social Interactions 4) Development, Globalization and SustainabilityEach volume will feature an editorial introduction and articles will be grouped into thematic sections within the volume"--Design: Critical and Primary Sources brings together 75 essential texts on design from the mid 19th century to the present day, covering key thinkers, movements and issues for design. The four volumes will focus on: 1) Design Reform, Modernism and Modernization 2) Professional Practice and Design Theories 3) Social Interactions 4) Development, Globalization and Sustainability. Each volume will feature an editorial introduction and articles will be grouped into thematic sections within the volume.

  2. British design : tradition and modernity after 1948

    New York : Bloomsbury Academic, 2015.

    "British Design brings together a collection of essays from international scholars, designers and journalists, offering new perspectives on the significance of British design in the last sixty years. The book reacts and responds to the changes that have taken place in the recent history of British Design, with case studies looking at, among others, domestic interiors, retail spaces, schools, universities and objects of transport. Chapters include investigations into a variety of significant historical and social moments from the rise and fall of the English Country House style and the Brutalist architectural boom of the 1960s to the modern shopping space and key contemporary designers such as Thomas Heatherwick. British Design provides the contemporary study of the developments within British design and provides new criticism and analysis on how design, from post-war Britain to today, has developed and changed how we live and interact with the spaces in which we live"--British Design brings together leading international scholars, designers and journalists to provide new perspectives on British design in the last sixty years, and how it at once looked back to the past with the continuation of traditions that spoke to Britain's design heritage, and looked forwards with the embrace of modernist and postmodernist style. The book responds to and develops new ways of understanding the recent history of design in Britain, with case studies on designed spaces and objects, including domestic interiors, retail spaces, schools and university buildings and transport. The contributors address significant moments and phenomena in the historical and social history of British design, from the rise and fall of the English Country House style and the Brutalist architectural boom of the 1960s to the modern shopping space, and consider the work of key contemporary designers ranging from Tommy Roberts to Thomas Heatherwick. British Design provides new criticism and analysis on how design, from the immediate post-war period to the present day, has developed and changed how we live and how we interact with the spaces in which we live. British Design is split into 13 chapters and is richly illustrated with 65 images, 16 of which are in full colour.

    Online EBSCO Academic Comprehensive Collection

  3. Toy story : how Pixar reinvented the animated feature

    New York, NY, USA ; London, UK : Bloomsbury Academic, an imprint of Bloomsbury Publishing Inc, 2018.

    Toy Story (John Lasseter, 1995), Pixar's first feature-length production and Hollywood's first completely computer-generated animated film, is an international cultural phenomenon. This collection brings together a diverse range of scholars and practitioners who together explore the themes, compositional techniques, cultural significance and industry legacy of this landmark in contemporary cinema. Topics range from industrial concerns, such as the film's groundbreaking use of computer generated imagery and the establishment of Pixar as a major player in the animation world, to examinations of its music, aesthetics, and the role of toys in both the film and its fandom. The Toy Story franchise as a whole is also considered, with chapters looking at its cross-generational appeal and the experience of growing up alongside the series. As the first substantial work on this landmark film, this book will serve as an authoritative introduction for scholars, students and fans alike.

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