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The Rhetoric of Gaming

PWR 1CA - Winter 2015 - Instructor: Alfano, C.
Last Updated: 18-Nov-2014

 A guide to resources for PWR 1CA: The Rhetoric of Gaming. Topics include how gameplay in a variety of genres operates as argument about cultural values and how games function as sites of community building, social networking, and learning. 

Video game titles from SearchWorks

This dynamic list includes all items in the Call Number Range GV1469.3 -- which is the call number for video game related items. Newly acquired items will automatically get added to the top of the list.

  1. Mia Consalvo. 2016

  2. Katherine Isbister. 2016

  3. edited by Matthew Wilhelm Kapell. 2016

  4. Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca. 2016

  5. edited by Rachel Kowert and Thorsten Quandt. 2016

  6. Michael Salmond. 2016

  7. Carly A. Kocurek. 2015

  8. edited by Talib S. Hussain (Raytheon BBN Technologies), Susan L. Coleman (Intelligent Decision Systems, Inc.). 2015

Social aspects of video games

Dynamic list of books and other items in the Stanford Libraries' collections about the Social Aspects of Video Games. Items will appear in the list as they are added to SearchWorks, with newest items at the top of the list.

  1. Mia Consalvo. 2016

  2. Phillip Penix-Tadsen. 2016

  3. Colin Cremin. 2016

  4. Dan Golding & Leena Van Deventer. 2016

  5. Collective Eye Films ; graphics by Naoko Saito ; music by Andrew Lappin ; post producer, Ian Park ; edited by Ian Park, Ephraim Kirkwood ; produced & directed by Shannon Sun-Higginson. 2016