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The Rhetoric of Gaming

PWR 1CA - Winter 2015 - Instructor: Alfano, C.
Last Updated: 18-Nov-2014

 A guide to resources for PWR 1CA: The Rhetoric of Gaming. Topics include how gameplay in a variety of genres operates as argument about cultural values and how games function as sites of community building, social networking, and learning. 

Video game titles from SearchWorks

This dynamic list includes all items in the Call Number Range GV1469.3 -- which is the call number for video game related items. Newly acquired items will automatically get added to the top of the list.

  1. Tim Lapetino ; foreword by Ernest Cline ; afterword by Robert V. Conte. 2016

  2. Mia Consalvo. 2016

  3. [edited by] Christophe Duret (Université de Sherbrooke, Canada), Christian-Marie Pons (Université de Sherbrooke, Canada). 2016

  4. edited by Henry Lowood and Raiford Guins; editorial assistant, A.C. Deger. 2016

  5. edited by Miguel Angel Garcia-Ruiz. 2016

  6. Roland Li.. 2016

  7. Katherine Isbister. 2016

  8. Hector "H3CZ" Rodriguez [and 6 others] ; with Ryan Dempsey. 2016

Social aspects of video games

Dynamic list of books and other items in the Stanford Libraries' collections about the Social Aspects of Video Games. Items will appear in the list as they are added to SearchWorks, with newest items at the top of the list.

  1. Information Resources Management Association, editor. 2017

  2. Tim Lapetino ; foreword by Ernest Cline ; afterword by Robert V. Conte. 2016

  3. Mia Consalvo. 2016

  4. Phillip Penix-Tadsen. 2016

  5. Adam Chapman. 2016