The Archive of Recorded Sound is pleased to announce the launch of a substantially updated finding aid for the Issei Oral History Project in Watsonville Collection. In addition to many other notable improvements, which include English summaries of each interview from the collection and additional subject headings to aid discovery, the new finding aid now includes streaming audio of each recorded interview. The finding aid is available on the Online Archive of California.
Friday, March 7, 2014
Wednesday, January 15, 2014
During the fall of 2013, Stanford University Libraries (SUL) convened a working group to investigate the current state of access to audio and moving image materials held within its various collections, notably rare materials within its different special collections departments, along with those held at the Hoover Institution Library and Archives.
Following many weeks of investigation, the Media Access Working Group (MAWG) produced a report in December 2013 outlining its findings, along with various recommendations to help tackle the issues discovered. The group considered issues relating to use cases, copyright status, available technologies – including media streaming, and content usage.
Wednesday, December 18, 2013
Author Rebecca Solnit published “An Island Is Anything Surrounded By Difference: Thoughts on Maps and History” on the website of the The Bill Lane Center for the American West, where she was a visiting researcher in the Winter and Spring of 2013, exploring Stanford's newly acquired collection of historic maps that curiously depict California as an island off the West coast of North America.
Wednesday, December 11, 2013
In an article in Library Journal discussing controversial video games such as the recently released Grand Theft Auto V, the Stanford Libraries’ curator of the history of science, technology, film and media, Henry Lowood, was interviewed at length about the complexity of long-term preservation of video games and their iterations: "Digital games, as software, are a form of multimedia, and almost every other [digital] media you can imagine is embedded in games—there are movies, music, there's text here and there, animation.