Anne Ladyem McDivitt
Academic Technology Specialist for History, in CIDR
I collaborate with the History Department to support their digital research, projects, and pedagogy. I have a background in Digital History and specialize in digital storytelling.
- PhD, History, George Mason University
- MA, History, University of Central Florida
- BA, History, University of Central Florida
Editor, DH+Lib. (October 17, 2019 - Present).
Editorial Review Board Member, The English-American Online. (February 21, 2019 - Present).
McDivitt, Anne Ladyem. Hot Tubs and Pac-Man: Gender and the Early Video Game Industry in the United States (1950s-1980s) Berlin: De Gruyter Oldenbourg. 2020.
McDivitt, Anne Ladyem. “’This is a Story about Regeneration’: Understanding The Missing: J.J. Macfield and the Island of Memories.” In Eludamos: Journal for Computer Game Culture. Vol. 11, No. 1 (2021), 99-110.
McDivitt, Anne Ladyem, “’Knowing What a Man Wants’: Advertising in Playboy Magazine, 1970s-1980s.” Accepted, Gender & History. 2022.
McDivitt, Anne Ladyem. “Toxic Video Game Culture and Why I Don’t Call Myself a Gamer.” De Gruyter Conversations. October 2020.
McDivitt, Anne Ladyem. “To Bloom New Possibilties: Atlus’s Hypocritical Portrayals of LGBTQ+ Narratives in Catherine: Full Body.” First Person Scholar. February 26, 2020.
McDivitt, Anne Ladyem. “Podcasts in Education.” In Oxford Bibliographies in Education. Ed. Anne Hynds. New York: Oxford University Press. (January 2020).
More about me
I am the Academic Technology Specialist for the Department of History at Stanford, and I specialize in digital storytelling. I am also part of the Center for Interdisciplinary Digital Research (CIDR). I have a PhD in history with minor fields in digital history and 20th century US History. I also have an MA in history with a focus on public history. Before coming to Stanford, I was the Digital Humanities Librarian at the University of Alabama, a curatorial intern at the National Air and Space Museum in DC in 2017, and a Digital History Fellow at the Center for History and New Media in 2013-2015. My personal research focuses on the history of the video game industry with a focus on gender, as well as video game studies.